• Home
  • Map
  • Email: mail@softtop.duckdns.org

Lua error stack overflow

Notice that only the arguments inside [ ] is optional, in this case py the source code of luaL_ error and replace the call to lua_ error at the end by a suitable call to printf using the string lua_ tostring( L, - 1). Something like this: LUALIB_ API int luaL_ warn ( lua_ State * L, const char * fmt,. a = { 1, 2, 3, 4} function check( ) return # a[ 1] end print( pcall( check) ) - - false | attempt to get length of field '? ' ( a number value) local v, massage = pcall( check) print( v, massage) - - " v" contains false or true, " massage". I have a code : Tri So Exp 1 Con Quai : > 55 Danh 4 Con Len 1 Cap> 60 : danh 6 con len 1 cap Include( " \ \ script\ \ global\ \ kinhnghiem\ \ exp. lua" ) Include( " \ \ script\ \ global\ \ kinhnghiem\ \ droprate. I' ve tried to use github. io/ luafilesystem/ examples. html and it throws an error on inaccessible directories. This appears to be caused by luaL_ error. error( " Error Message" ) - - Throws at the current stack error( " Error Message", 2) - - Throws to the caller error( " Error Message", 3). For more error handling control, see lua. local chunk, err = loadfile( lua_ file_ name) if not chunk then - - invalid Lua code, check err return end local ok, err = xpcall ( chunk, debug.

  • How to fix windows error code 37
  • Xhr error ajax
  • Blue screen error pfn list corrupt windows 7
  • Itunes error windows service pack 1
  • Runtime error 1004 method copy of object worksheet failed
  • Error en mi ubicacion


  • Video:Error overflow stack

    Overflow stack error

    traceback) ) if not ok then - - error was catched, err contains detailed stack info and error. The following works for me just fine: # include < iostream> # include < string> # include < lua. hpp> int main( int argc, char* * argv) { lua_ State * L; L = luaL_ newstate( ) ; luaL_ openlibs( L) ; if ( argc! = 2) { std: : cerr < < " Usage: " < < argv[ 0]. To do that, Lua provides the xpcall function. Besides the function to be called, it receives a second argument, an error handler function. In case of errors, Lua calls that error handler before the stack unwinds, so that it can use. I am working on a program ( C+ +, with D3D9) and Lua. I already implemented the LUA Api and everything is working fine, beside the error handling. I googled alot and I found a solution that handles most of the errors. I write this because of the.